FORTRESS TOOLS

THE ANVIL
CALCULATOR✦

Plan your next Bleed banner. Estimate how many Anvils you need, calculate your chance of reaching a star target, and track your pulls — all in one place.

◆ LIMITED MYTHIC◇ 5,000 SIMULATIONS◆ BUILD 3◈ BUILT FOR FoS
YOUR PLAN

Forge your next champion

Your settings save on this device
01

Set your goal

Choose a champion, your current rank and where you want to go.

STAR PROGRESSIONNot owned → Red 1★
— shards required
✦
Unused shards toward the next star
02

Current pull progress

Use the pity counters displayed in your Bleed banner.

⚙ Advanced assumptions Adjust game rates and rewards
Used to track the first six guaranteed bonus shard rewards on this banner.

Regular Bleed banner defaults: 3% base Mythic chance, 50-pull pity; 5% featured chance on each Mythic, guaranteed by the fourth. The higher published 3.84% and 26.9% rates already include pity/guarantees — do not enter those as base rates. First six non-featured Mythics award 2/3/5 bonus shards at 60/35/5 odds, then each later miss has a 33% chance. Featured hard pity occurs after three non-featured Mythics. Adjust these values if your current banner shows different rules.

SIMULATION RESULTS

Sinestro · Target: Red 1★

● ESTIMATED
MEDIAN COST—50% of trials finish by this
90TH PERCENTILE—90% of trials finish by this
CHANCE TO REACH YOUR GOAL

With 1,000 anvils available

—
Calculating outcomes…
SIMULATED COST DISTRIBUTION5,000 trials
OPTIMISTIC · 10%—
MEDIAN · 50%—
CAUTIOUS · 90%—
ⓘ Estimates are simulations, not guarantees. Bonus-shard rules and probabilities can change. The displayed 90% cost is a percentile, not a maximum.
KEEP YOUR PLAN UPDATED

Log a pulling session

Record what actually happened. We'll update your available Anvils, shards and pity.

✦
Tracks which misses are eligible for bonus shards; include any bonus shards in the earned total above.

Enter the pity and streak shown in-game after pulling; the order of pulls cannot be inferred safely from totals alone. Add all featured and bonus shards earned.

UNDER THE ICE

How does the math work?

Each simulated pull has a chance to be Mythic, with a guaranteed Mythic at the pity cap. Mythics can be the featured Limited Mythic; the next is guaranteed after three misses. Shards increase your star progress. Repeat the experiment 5,000 times to estimate a cost distribution and your odds of staying inside budget.

Read the game mechanics ↗

Unofficial community planning tool. Independent FoS implementation; not affiliated with DCDL Companion or the game's publishers. Figures are estimates and should be confirmed against the current in-game banner. Personal inputs are saved locally in your browser, not to the FoS server.